Persuading for digital detox


We conduct research to get answers to the following research questions:
What are the system features that make users happy in a virtual environment by reducing my digital addiction?
What are the factors that will persuade users to increase their happiness with the application?
Which application features can increase user happiness?
What are the factors that will persuade users to reduce their digital addiction?





We identify features that persuade to increase happiness and persuasive traits to reduce digital addiction

Duration of use, software feedback, step up recommendations, location informationseeing other users’ time usage make participants to persuade reducing their digital addiction.

In addition, gaming makes also participants happier. We determine the expectations of the users from the software system.